Final Fantasy VII Remake getting new classic mode closer to turn-based original

Cloud Strife from the Final Fantasty VII Remake battling some Shrina soldiers

Showing off the new real-time battle system (Picture: Square Enix)

A new classic mode has been announced for Final Fantasy VII Remake, featuring a battle system closer to the original game.

If you enjoy using the old menus over the new real-time action system, you are in luck, as Final Fantasy VII Remake producer Yoshinori Kitase confirmed at the Tokyo Game Show a new Classic Mode will be included.

The mode will recreate the same play-style as the original, where the Active Time Battle system (otherwise known as ATB Gauge) will automatically fill over time, instead of the remakes system where attacks fill up this gauge.

For players who want to use this mode, it means you wont have to worry about the action side of the combat system and can instead focus on selecting commands, making it possible to play the [Final Fantasy VII Remake] as if it were a classic menu-based RPG, according to Square Enix.

We got a glimpse at both "Easy" and "Normal" modes from the in-game option menus, and Kitase-san then showed us a new combat mode, named "Classic Mode".

— FINAL FANTASY VII REMAKE (@finalfantasyvii) September 14, 2019



Itll no doubt be great news for those concerned about the remakes new systems, offering an alternative method of play if youre still clinging to the traditional ways.

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Now fans have a difficult choice to make over which mode they prefer to use. The idea of having real-time action for an initial run-through before restarting with classic mode for a nostalgia trip, however, sounds pretty irresistible.

Final Fantasy VII Remake releases 3 MarchRead More – Source