A reader reveals his love for Valve’s classic co-op shooter, and hopes that one day they’ll get around to a third game.
It is rare to find a co-operative first person shooter that has left the type of impact that the Left 4 Dead franchise has. The franchise utilised the impressive combination of zombies, special infected, and normal humans in one game, which allowed the player to explore maps as well as have endless fun killing zombies. Adding to this was the selection of melee weapons and guns, which gave the player an alternate way to choose how to finish off the enemies.
On top of this were various healing items that could be used that would provide the player with some help, like a health boost or faster speed. Or first aid kits which would heal the player, or pills which would give a temporary health boost, and adrenaline which would make the player move faster.
Adding to this, the games in this franchise also used Valve’s Source engine, which allowed the games to be updated independently. Multiprocessor support was further expanded, allowing for features like split-screen multiplayer, additional post-processing effects, event scripting, and the highly dynamic AI Director. The menu interface was re-implemented with a new layout designed to be more console-oriented. For a franchise to offer features like this, especially being a co-operative first person shooter, this is what made the Left 4 Dead franchise stand out above the crowd and what made it fun to replay.
The first game was officially released on November 17, 2008. This allowed single-player or online co-op where a team of four people could work together and explore the maps while going through the campaign modes. Each time these were replayed the layout of specific objects or enemies would change, giving the player a challenge by not knowing what to expect. This added much needed thrill to the game and ensured that no two games would be the same, and that teamwork was an important factor to succeeding online or in single-player.
The popularity of the game led to the development of a sequel, Left 4 Dead 2, which was released on November 17, 2009. The game offered for the first time the ability to play as the special infected, as well as newer weapons and characters with all brand new maps. Also added were new multiplayer modes, as well as cross platform support for both Windows and Mac users. This allowed both users of these systems to play together or with each other.
The PC version of Left 4 Dead 2 also allowed customisable maps, which players could create and share across with the world. On top of all of this was newer special infected like the spitter and jockey, which give the player more of a challenge to beat. The second game is a vast improvement from the first game and shows you what Left 4 Dead 2 is all about.
Hopefully, as the future progresses we will see a third game being developed and released, so that fans and supporters of this series can enjoy a third title. As a fan of this series I warmly welcome a possible Left 4 Dead 3, and would instantly buy this.
By reader gaz be rotten (gamertag)
The reader’s feature does not necessary represent the views of GameCentral or Metro.
The post Why Valve should make a Left 4 Dead 3 – Reader’s Feature appeared first on News Wire Now.